I’m a computer science student who’s passionate about technology, science, video games, and research.
You can find exaples of my work on this website or by checking my Github account.
Mentor: Deborah Sturm, PhD (Department of Computer Science)
In collaboration with Kristen Gillespie-Lynch, PhD (Department of Psychology)
We extended a two player research game that is designed to study the collaborative and emotion recognition
abilities of players on the autism spectrum. Players view animations before each scene and assemble a puzzle by
using gestures to select the appropriate emotion of the protagonist. We expected that when an expert player
models behavior, a novice player will learn game mechanics and will communicate more as the game progresses.
Preliminary tests with typically developing players showed that people understand gameplay better and
communicate more with peer modeling than without it. We conducted a series of tests with players on the autism
spectrum who demonstrated that expert peer modeling improved their understanding of gameplay and helped
them to communicate and collaborate more. We learned from our pilot tests that providing a script for the
modelers would help them model the behavior in the most effective way.
This game was developed by an interdisciplinary team using Unity3D engine with scripts written in C#. The
platform is a Windows PC with the Kinect gesture based user control system. Autistic college students have been
involved in the game design and evaluation.
We gratefully acknowledge support from the CUNY Research Scholars
Program.
This research is funded by an Interdisciplinary Research Grant to
Gillespie Lynch and Sturm 2316
and a PSC
CUNY grant to Sturm from the Research Foundation of CUNY:
Award # 66204 00 44
We thank the following people who contributed to this project: Kevin
Bloom, Michael Kholodovsky, Louis Pisicolo, Ethan Binyaminov, and
Bertram Ploog.
Mentors: Deborah Sturm, PhD (College of Staten Island), Devorah Kletenik, PhD (Brooklyn College)
Team Members: Ruslan Pantaev, Mandisa Washington, Konstantin Novichenko, Nathan Vulakh
CODE CONTROL is a 3D online game that focuses on studying and analyzing the performance of first-year students in introductory programming courses.
The objective of the game is to find missing animals scattered around the city and help them to return back home by solving coding assignments.
The build-in IDE supports multiple programming languages which could be easily changed along with challenges by an instructor in the instructor's portal API.
This game was developed for WebGL platform using Unity3D engine with scripts written in C#.
COVID Runner is a 2D platformer where you explore the map searching for the COVID-19 vaccine.
You will have to avoid sick people and COVID particles while learning how you can protect yourself against it.
This game was developed for WebGL and Windows PC platforms using Unity3D engine with scripts written in C#.
See the full description and details using the DevPost link below:
BOX SHOOTER is a 3D game where you shoot randomly appearing boxes. There are 3 types of boxes:
1. Green Box (increases the score)
2. White Box (increases the time left)
3. Yellow Box (decreases the time left)
The game has 2 levels. In Level_1 you would need to score 50. To beat the Level_2 you would need to score 50 and defeat the final boss.
Be aware that you can die if you ran out of time or if you get hit by the boss.
This game was developed for WebGL and Windows PC platforms using Unity3D engine with scripts written in C#.
ROLLER MADNESS is a 3D game where you collect coins by rolling a ball while avoiding various enemies.
The game is using Unity Engine Physics which makes it more challenging to controll the ball.
Level 2 is testing your ability to control the ball (HINT: Collect the biggest treasure!).
This game was developed for WebGL and Windows PC platforms using Unity3D engine with scripts written in C#.